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Showing posts from September, 2011

Episode 33 'Puppet Making'

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Over the past week I have tried to knuckle down and really go for it with Zabrina the Zebra. I have now finished her sculpey body (which will be stationary compared to the rest of her body) and painted her in classic stripe form. I wanted to keep the legs and body as a solid because it would be a strong base to animate from, but also from listening to the voice over for Zabrina you'll notice, as I have, that there is no extreme movements from the animal as it's just a 'creature comforts' style interview.  some assembly required... This is what motivates me in the morning... a messy desk! If everything  is out then the game is on... I have just finished sticking the body and legs together and now will concentrate on the 'arms' and head. The neck will also be an important body part as it can really help accentuate the movements that mirror Zabrina's snooty personality. Another reason why I have limited the moving parts is because I can now pay more a

Episode 32 'I have the answer'

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It has been a ridiculous amount of time since my last entry. Something which I am not proud of because I know for a fact that it proves my lack of motivation - in other words being bloody lazy. But this doesn't involve me sitting around at home and playing with myself as I have been rather productive within many aspects of my post University life. My first priority was of course the CV. It took me a while to adjust to the fact that I may have to work in some real shitty jobs so as to earn my keep, but I have now perfected two types of curriculum vitae. One for the likes of Asda or a random pub and one for the animation world. When I say the animation world, I basically mean anything involving what I've been doing over the past few years; model making, film editing, Foley sound effect work, set construction or, of course, pure animating! Cover layout for the DVD case. Re-named CVD I initially didn't know how to present my CV. There is a previous blog post where I ha